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Engine Version 7 at IBC 2017
For those of you who were unable to visit IBC, Iain has made a short video showing the Version 7 release of Engine, and the…

Why are Loudness and PPM important?
Why are Loudness and PPM important? Loudness and PPM are used as references to control the maximum audio levels in broadcast material. The issue is…

IBC – of gin and joints
I was reading the Devoncroft report and noted a quote that read, “We want as fine-grained media services as possible… it’s very common to have…


What Should (or Shouldn’t) a Loudness Tool Do?
What Should a Loudness Tool Do? The requirement is to be able to analyse the audio, check for compliance and attenuate / normalise without any…

From the summer of love to the summer of hope…
It was 50 years ago that Sgt. Pepper called the band to play… and the result was one of the greatest albums of all time.…

Loudness: What is Gating?
What is Gating? Some audio clips may have a prolonged period of silence or low volume sound, which can skew the loudness calculation, resulting in…

Applied Technology: Dolby E Workflow – From Content Creation to Playout
From creation to broadcast to transmission, audio content requires similar processes but with different variations depending on where the content is in the workflow. This…

EBU R128s1 Loudness Compliance (Eff and Engine trial download)
Recent changes in loudness recommendations by the EBU (R128s1) means that your short form content may need to comply to short term loudness. We have…

Perfect Pitch for Audio Frame Rate Conversion
A lot of high-quality content is shot at 24 frames a second and then converted to 25 or 30/29.97 frames a second for distribution. A…

3 Biggest Topics at NAB (and short video)
At NAB, in addition to the regular audio processing that we do (Loudness, Dolby, etc.) a lot of people showed interest in these topics: 1.…

True Peak
What is True Peak Measurement? The PPM measurement contains a small amount of time averaging of the audio. Thus the actual instantaneous level may be…