Showcasing at IBC 2026
Emotion Systems at IBC 2026 – Visit us in Hall 6 - Stand 6.C28a
Visit us in Hall 6 at stand 6.C28a | IBC 2026 We’d love to show you what’s new, talk through your challenges, and help you build faster, smarter audio workflows.
Audio Mix for Engine


Join Emotion Systems at IBC 2026 as we showcase Audio Mix for Engine, helping broadcasters and media teams automate repeatable mixing workflows. Define a profile once and apply it consistently across every file, with vocal EQ, anchoring, ducking, and level control helping to replace time-consuming, manual mixing. Built for high-volume, short-form content including promos, trailers, news, sports and language versioning, Audio Mix helps free skilled operators to focus on the work that needs their creative judgement.
Audio Description for Engine


At IBC 2026, we’ll be showing how Engine can help make Audio Description workflows more manageable. As broadcasters and media organisations handle growing volumes of content, creating and managing accessible versions can add further complexity to already demanding delivery workflows. Engine provides an automated approach to processing audio and building repeatable workflows around the content you need to deliver.
ADM Renderer for Engine


Immersive audio is becoming part of more broadcast workflows, but working with ADM alongside existing video, PCM audio and metadata can introduce additional complexity. At IBC 2026, we’ll be showcasing the ADM Renderer for Engine, bringing these elements together within a practical, automated file-based workflow. Engine can combine video, ADM immersive audio, existing PCM audio and Dolby Vision metadata, render object-based ADM to an approved channel layout, and create a single, metadata-rich MXF deliverable. The result is a more repeatable approach to managing multilingual and immersive content, while reducing the manual processing involved in complex broadcast delivery workflows.
MGA (with SADM) for Engine

Broadcast audio workflows are becoming more complex — with multiple languages, versions, audio components and delivery requirements to manage. At IBC 2026, we’ll be showcasing MGA for Engine, including support for S-ADM, helping broadcasters work with structured audio and metadata as part of a more automated, repeatable workflow. MGA provides a framework for representing a programme as a structured master, bringing together its audio components and associated metadata. With S-ADM embedded alongside the content, this can support more flexible approaches to immersive audio, localisation and personalised experiences.
Examine for Engine


At IBC 2026, we’ll be showcasing Examine for Engine, giving broadcasters greater visibility into the audio and metadata within their files, helping them understand content quickly and make informed decisions as part of automated file-based workflows. From checking audio configurations to inspecting file characteristics, Examine helps take the guesswork out of media processing and supports a more efficient, reliable workflow.
Try it for yourself!
A free trial of Engine or Engine Desktop is available, and the team are happy to help with any queries.













